﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace NinjaToolbox.PhysicsSystem
{
    public class DefaultPhysicsLayerMatrix : IPhysicsLayerMatrix
    {
        bool IPhysicsLayerMatrix.IsIntersect(int layer1, int layer2)
        {
            return true;
        }
    }
}
